Rules and Scoring
Rules & Scoring
DreamPick offers the first Team-Based fantasy sports game in which Participants accumulate fantasy points using a user-controlled fantasy point threshold setting method in order to maximize the total fantasy points collected and outscore other contest Participants. In each Dreampick contest, Participant rosters are pitted against the rosters of other Dreampick Participants of similar skill and interests depending on the contest entered. Currently, DreamPick offers free and real money contests for fantasy football, basketball, baseball, and hockey, and intends to expand the gameplay to other sports in the future. Unlike many fantasy contests, Participants are not required to draft a certain number of players with specific positions, but rather each Team Roster contains a pre-set lineup of athletes from that team and the Participant must select multiple Team Rosters in order to play in a contest and have players from multiple teams and multiple real-world contests on its Contest Submission. Thus, DreamPick does not offer modified auction drafts, which are the most common draft format for fantasy sports contests, or “snake draft” or “straight draft” formats for player selection.
Participants win real money and prizes by strategically setting fantasy point thresholds and correctly anticipating when a roster’s total accumulated fantasy points will exceed that threshold. Participants are tasked with using statistics, historical play, weather, and more to correctly identify when a select group (TEAM ROSTER) of athletes from multiple sports teams will outscore user-controlled fantasy projections and boosting the total fantasy points collected by accurately setting thresholds for a unique fantasy sports experience.
DreamPick’s unique characteristic of enhancing total fantasy point values based on a threshold set by the Participant is unlike any other fantasy game on the market and adds an additional layer of skill and strategy to each DreamPick contest.
A universal baseline fantasy point projection is set for each Team Roster (“Default Estimated Fantasy Points”), which Participants may increase or decrease at his or her discretion. Accurately adjusting the fantasy point thresholds provides opportunities for increased fantasy points values because a Team Roster’s ability to exceed the threshold set results in a multiplier of fantasy points earned by the Participant (“Bonus Meter”) in the contest, and the higher the point threshold the greater the Booster. The Default Estimated Fantasy Point threshold automatically triggers a 50% Booster. In selecting each Team Roster, DreamPick Participants simultaneously select a Booster level between zero and one hundred percent (0-100%) or may leave the Booster at 50%.
Altering the Booster adjusts the fantasy point threshold that the Team Roster must score for the Participant to receive the Booster’s respective multiple. Booster values of 51-100% increase the fantasy point threshold, while Booster values between 0-49% decrease the threshold. Leaving the Booster at 50% means that the fantasy point threshold is left as the Default Estimated Fantasy Point identified.
In any event, if a Team Roster scores more than the decreased, increased, or Default Fantasy Point threshold set by the Participant, then the Participant is awarded points in accordance with the Booster selected by the Participant (“Enhanced Fantasy Points”). For example, if a Booster is left alone, the associated Team Roster must only score the Default Estimated Fantasy Points identified to receive a 50% Booster with respect to fantasy points earned and added to a Participant’s contest total (by multiplying the actual Team Roster points earned by 1.5). Alternatively, if the threshold (whether decreased, increased, or default) is not exceeded, then the Participant points are discounted according to the formula (as further explained below) (“Discounted Estimated Fantasy Points,” together with the Enhanced Fantasy Points are the “DreamPick Fantasy Points”). Participants must set Boosters wisely, because failing to exceed a scoring threshold set by the Booster may result in significant DreamPick Fantasy Point swing because of associated penalties.
Every DreamPick contest requires each contest participant (“Participant”) select players from at least two professional sports teams based on pre-set line-ups of athletes (“Team Roster”). In addition to starting players, each Team Roster includes two back-up players that will substitute up to two players deemed inactive before the start of the game.
- Participant A chooses the Seattle Seahawks and the Las Vegas Raiders as his two Team Rosters, however, Participant A does not think the Seattle Team Roster will score 260 fantasy points, which is the Seattle Team Roster Default Fantasy Point total. Therefore, Participant A reduces the Seattle Team Roster Booster percentage to 20%, which has the effect of reducing the fantasy point threshold to 245 fantasy points. This is because each Booster percentage point reduction or increase alters the fantasy point threshold by .5 fantasy points in the respective direction. Accordingly, the Participant will earn Enhanced Fantasy Points, calculated by multiplying the fantasy points earned by an extra 20% if the Seattle Team Roster scores over 245 fantasy points. Participant A may similarly adjust the Default Estimated Fantasy Point value assigned to the Las Vegas Raiders depending on his confidence in the Team Rosters ability to score the identified fantasy points. Imagine the Seattle Team Roster in this example scores 285 fantasy points. Participant A would then earn 342 fantasy points, because the total fantasy points scored (285) multiplied by the 20% Booster (1.2X) equals 342. Thus, even though Participant A underestimated the Team Roster performance, he played it safe and earned 342 Dreampick Fantasy Points, which are then added to his contest point total.
- Unlike Participant A, Participant B is confident the Seattle Team Roster will score far more than 260 fantasy points. Therefore, Participant B adjusts the Seattle Team Roster Booster to 90%, thus causing an increase in the fantasy point threshold to 280. The number of fantasy points that the threshold is increased by is the result of an increase of the Booster by 40 percentage points (90-50) multiplied by .5 fantasy points per percentage point increase. As a result, the same Seattle Team Roster must score over 280 fantasy points for Participant B to earn the Booster in this case. If the Seattle Team Roster does indeed score more than 280 fantasy points, then Participant B would receive Enhanced Fantasy Points. The Seattle Team Roster scores 285 fantasy points. The Seattle Team Roster also met Participant B’s fantasy point threshold, and Participant B earn 541.5 DreamPick Fantasy Points, because the actual points earned (285) multiplied by the higher multiple (1.9X) equals 541.5. Nonetheless, Participants must use the Booster wisely, because failure to hit a fantasy point threshold results in a penalty. Consider a third example with the same 260 Default Estimated Fantasy Point threshold, but a very different outcome.
- Same facts as discussed above, however, imagine now that the Seattle Team Roster only scores 270 fantasy points, and thus, Participant B’s Booster is not triggered while Participant A’s is. Because the Seattle Team Roster did not score more than 280 fantasy points, Participant B’s contest fantasy points earned for the Team Roster selection is reduced by a Discounted Fantasy Point calculation. However, because the Team Roster scored more than Participant A’s threshold, Participant A receives the Booster rather than a penalty. The penalties for Discounted Fantasy Points are calculated at a rate of 2% penalty per each fantasy point that a Team Roster falls short of the fantasy point threshold. Therefore, the points earned by Participant B are reduced at a discount rate of 20% because the 280 threshold was missed by 10 points. As a result, Participant B’s discounted DreamPick Fantasy Points in this third example are reduced to 216 because the actual fantasy points earned (270) multiplied by 80% (or 0.80) is equal to 216. In contrast, notwithstanding the lower “Booster,” Participant A earns 324 DreamPick Fantasy Points, because (a) his threshold was met, (b) his Booster kicks in, (c) he does not receive a penalty, and (d) actual points earned multiplied by the 20% Booster is 324.
- Participant C is comfortable with the Seattle Team Roster Default Estimated Fantasy Point threshold and keeps the Booster at 50%. Keep in mind that if the Booster was left at the default rate of 50%, then the Seattle Team Roster only needs to score 260 fantasy points for the Participant to earn the Booster. Therefore, unlike Participant B in Example 3, Participant C’s fantasy point threshold for the Seattle Team Roster is met, and like Participant A, Participant C earns Enhanced Fantasy Points. Participant C’s points are calculated at a rate of a 1.5 multiple (50% Booster) applied to the actual points earned by the Team Roster, totaling 405 (270 * 1.5) DreamPick Fantasy Points. Therefore, Participant C’s strategy of simply leaving the Default Fantasy Point threshold unchanged for the Seattle Team Roster with a 50% Booster resulted in Participant C scoring more than both Participant A and Participant B. The ultimate goal is to set the fantasy point threshold as close to the actual number earned by a Team Roster without setting it any higher.
- Whether Enhanced or Discounted, the Participant accumulates DreamPick Fantasy Points for the performance of the players on each Team Roster on his or her Contest Submission, and the Participant (or Participants) collecting the most DreamPick Fantasy Points in a contest win. The Booster component of the game provides an added layer of skill and strategy and allows Participants to significantly enhance the value of potential fantasy points available for any given Team Roster based on Participant confidence (or lack thereof) in terms of how many fantasy points a Team Roster will score. Participants may apply a Booster as low or as high as he or she wishes to each selection on a Contest Submission and is not limited by confidence distribution. Therefore, contest Participants may (a) weight every Team Roster pick with one percent (1%) Boosters, (b) weight every Team Roster pick with one hundred percent (100%) Boosters, or (c) weight every Team Roster pick with varying Booster percentage distributions. Booster assignments are made at the sole and absolute discretion of each Participant based on each Participant’s respective strategy.
The Entry-Fee and Prize Pool for a contest will not change once the contest is created. Therefore, each contest has a maximum amount of total entries accepted. Contests that have not reached capacity will be available for entry up until the contest start time.
Guaranteed contests will run (with prizes unchanged) even if they do not reach capacity before the contest start time. Non-guaranteed contests that do not reach capacity by contest start time may be merged with other similar unfilled contests or may be canceled and refunded.
Scoring and Payouts
Live scoring updates are strictly for the enjoyment of DreamPick customers. DreamPick’s official scoring validation process begins once all games within the contest are final. This process ensures that DreamPick scoring matches official stat providers when contest results are finalized and paid out.
Once contests are finalized, a contest status will update to “Completed”, and that contest will move from the “Live Games” section to the “Completed Games” section on the My Contests page.
DreamPick uses statistics from third party providers for the purposes of providing game and bet results, and real-time entertainment value to its end users. These third party providers include, but are not limited to, FantasyData, Sportradar, FightMetric, Perform, Champion Data, and in some cases, data provided directly by applicable sports leagues. DreamPick may change third party providers from time to time without notice. For more information, please contact DreamPick customer service at email@example.com.
On occasion, official scorers may issue a stat-correction after games have ended and the official scoring validation process has completed. These corrections are rare, but can occur days after a game is played. Therefore, any changes to official scoring that occur after contests have been finalized will not impact those finalized contests. Conversely, if a correction needs to be made after contests are finalized due to a bug with the data feed or the finalization process, while extremely rare, the finalization process (including payment) may be reversed and redone correctly.
Note: The official scoring validation process is solely to ensure that DreamPick contest results are determined based on official scoring. Delays during this process may occur as a result of data collection or other technical difficulties. DreamPick will not attempt to make judgements on scoring rulings.
Estimated Fantasy Points:
Dreampick’s Team Estimated Fantasy Points are intended to provide an interesting, challenging, skill-based game resulting in a top quality experience for DreamPick customers. Team Estimated Fantasy Points are determined based on historical statistics and aspects of a player’s upcoming matchup may be factored into this Estimate.
Please note that Combine Team’ Estimated fantasy points listed are a function of the Threshold fantasy sports contest format and are not intended, and should not be relied upon, as any indication of real-life salary valuations of the individual players.